“Would you tell me, please, which way I ought to go from here?”
“That depends a good deal on where you want to get to.”
I put this project together for a class once, as a way to dive into building immersive and interactive spaces. There’s nothing like Alice’s journey to play around with scale and stop being afraid of things that don’t follow logic.
While we were busy with the modeling, texturing, and baking, the real challenge was seeing if we could capture that sense of "strangeness" in a 360 environment: a mushroom garden where everything floats and nothing is what it seems.
In the end, creating an immersive space is just that: building a place where the viewer can get lost for a while.
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